This collection of data includes the following indicators, dates, and sources:
ownership vs. access ($ millions), 2009-2019, McKinsey
total media consumption CAGR, 2010-2015, Zenith
total media consumption min/day, 2010/2015-2018, Zenith
total internet consump min/day, 2015/2018, Zenith
mobile internet consump min/day, 2016, Zenith
all other (besides mobile internet) media consump % change, 2016, Zenith
desktop internet consump min/day, 2010/2014/2016, Zenith
traditional cinema consump % change, 2016, Zenith
traditional outdoor consump % change, 2016, Zenith
traditional television consump min/day, % of consump, % change, 2015/2016/2018, Zenith
traditional radio consump % change, 2016, Zenith
Traditional newspapers consump, % change, 2016, Zenith
traditional magazines consump % change, 2016, Zenith
consumer spending, billions, 2020, Activate
digital video streaming
digital music streaming
UNITED STATES PER ADULT
all digital media time/day, 2012-2018, eMarketer
all mobile (nonvoice) media time/day, 2012-2018, eMarketer
mobile radio time/day, 2012-2018, eMarketer
mobile social networks time/day, 2012-2018, eMarketer
mobile video time/day, 2012-2018, eMarketer
mobile other media time/day, 2012-2018, eMarketer
all desk/lap-top media time/day, 2012-2018, eMarketer
desk/lap-top video time/day, 2012-2018, eMarketer
desk/lap-top social media time/day, 2012-2018, eMarketer
desk/lap-top radio time/day, 2012-2018, eMarketer
desk/lap-top other media time/day, 2012-2018, eMarketer
other connected devices time/day, 2012-2018, eMarketer
non-digital TV time/day, 2012-2018, eMarketer
non-digital radio time/day, 2012-2018, eMarketer
non-digital print media time/day, 2012-2018, eMarketer
non-digital newspapers time/day, 2012-2018, eMarketer
non-digital other media time/day, 2012-2018, eMarketer
all digital and non-digital media total time/day, 2012-2018, eMarketer
UNITED STATES, TOTAL AMONG ALL USERS
gaming hours/day and CAGR, 2015/2020, Activate
messaging hours/day and CAGR, 2015/2020, Activate
social media hours/day and CAGR, 2015/2020, Activate
audio hours/day and CAGR, 2015/2020, Activate
video hours/day and CAGR, 2015/2020, Activate
subscription video on demand, subscribers by number of services, 2016-2020, Activate
music revenues by sale type, $ and CAGR, 2006-2016, Activate
music streaming revenue, ads vs. paid subscriptions, 2013-2020, Activate
smart speakers household penetration, millions, 2015-2020, Activate
aggregate media spending CAGR, 2016-2020, Activate
tv & video
internet users % of population, 2000-2014, ITU
broadband subscriptions, 2000-2015, ITU
wired-line vs. wireless users, 2000-2014, Activate
In addition to these data sets, I’ve also noted a large set of VR predictions by Jesse Schell.
General Media Consumption
McKinsey publishes an annual global media spending/revenues report examining the last five years of historic data and forecasting trends for the next five years. The most recent report includes the following ownership vs. access chart:
Note: Ownership consists of home video physical sales, physical recorded music sales and recorded music digital downloads. Access consists of OTT digital
video, recorded music digital subscriptions and recorded music ad-supported digital streaming.
McKinsey&Company. July 2016.
“Global Media Report 2015: Global Industry Overview.” P.21.
McKinsey & Company, Wilkofsky Gruen Associates
Older McKinsey reports are available, which offer some older, historic data points. For example, the 2014-2018 Outlook includes some historic data going back to 2013.
Zenith (part of Publicis Media) is a marking consulting firm. It’s annual, global survey (two years running), “Media Consumption Forecasts,” estimates recent, current, and near-term media consumption patterns. The current report forecasts general media consumption trends two years out, to 2018. The report estimates time spent reading newspapers and magazines, watching television, listening to the radio, visiting the cinema, using the internet, and viewing outdoor advertising while out of the home. 71 countries are covered, and regional estimates are available (although the freely available excerpts below are global).
Total media consumption
2010-2015: +7.9% (driven by internet consump), avg +1.5% per year
2010: 403 min/day
2015: 435 min/day
2018: 448 min/day, +0.4% (mobile consump levels off)
Total internet consumption
2015: 110 min/day
2018: 31% global media consumption
Mobile internet consumption
2016: +27.7%, 86 min/day, accounting for 71% of internet consump
Overall media consumption
All other media consumption (besides mobile internet)
Desktop internet consumption
2010: 36 min/day
2014: 52 min/day
2016: 36 min/day
Traditional cinema consumption
Traditional outdoor consumption
Traditional television consumption
[declining, but still the most popular medium]
2015: 177 min/day, 41% of media consumption
2018: 38% of media consumption
Traditional radio consumption
Traditional newspapers consumption
Traditional magazines consumption
Note: [The traditional media] figures only refer to time spent with these media in their traditional forms – with printed publications and broadcast television channels and radio stations. Much of the time that consumers spend on the internet is devoted to consuming content that has been produced by traditional publishers and broadcasters.
Zenith. June 2016.
“Media Consumption Forecasts.”
Jonathan Barnard, Head of Forecasting, firstname.lastname@example.org
Tim Collison, Global Communications Director, email@example.com
eMarketer has been publishing short-term forecasts of general media consumption longer than Zenith. It’s latest forecasts to 2018 show similar trends, although the total time consumed estimates are quite different.
While mobile devices enable people to consume media content anywhere at any time, the numbers suggest a saturation point is near—and that increased time spent with one medium will tend to come at the expense of time spent with another, as explored in a new eMarketer report, “US Time Spent with Media: eMarketer’s Updated Estimates for Spring 2016.”
eMarketer. June 2016.
“Growth in Time Spent with Media Is Slowing.”
Technology strategist Michael Wolf, of Activate, recently presented a number of media forecasts at WSJDLive, The Wall Street Jounral’s global tech conference.
Here are excerpts:
Activate. October 2016.
“Tech and Media Outlook 2017.”
PwC produces an annual 5-year outlook for the entertainment and media industry which includes forecasts of consumer spending and advertising revenues.
Here are forecasts for US aggregate media spending for 2016-2020:
PRNewswire. June 2016.
“PwC’s Entertainment & Media Outlook Forecasts U.S. Industry Spending to Reach $720 Billion by 2020.”
PwC. June 2016.
“PwC Global Media and Entertainment Outlook: 2016-2020.”
PwC’s Chris Lederer, Partner, PwC’s Strategy&, Entertainment & Media practice, gave the following generalizations and examples from the latest report:
“At the highest level our annual Global entertainment and Media Outlook shows a mature media industry with slowing growth prospects.”
“The countries with large populations under 35 are faster growers than countries with larger aged populations,” Lederer observes.
More specifically, PwC’s analysis found that “on average, E&M spending in the 10 youngest markets is growing three times as rapidly as in the 10 oldest markets.”
2016 is the year when global Internet advertising revenue will surpass TV advertising
Damian Radcliffe. August 2016.
“PwC’s global media outlook 2016-2020: six key trends.”
The Media Briefing.
ITU publishes an annual estimate of the percentage of internet users in each country.
United States, 2000-2014
“Percentage of Individuals using the Internet (excel).”
Andrew Meola. Jun 2016.
“All media consumption is declining – with one exception.”
ITU data is here:
Wired-Line Vs. Wireless Users
Activate. October 2016.
“Tech and Media Outlook 2017.”
Game Designer Jesse Schell has made a large set of 40 (mostly) falsifiable predictions for VR, looking out as far as 2025.
Jesse Schell. March 2016.
“40 VR/AR Predictions – GDC 2016”