How to Get People to Pay

Figuring how to make money in freeconomics is the challenge of our times. While the free is always an option (that is the point of Technology Wants to Be Free and Chris Anderson's new book "Free: The Future of a Radical Price"), free is NOT the only option. Sometimes the best way make money is to actually charge fans for what you produce. Dan Cook who is flash game developer has written an amazingly comprehensive and level-headed outline of the options available for creators. I think his guidelines work not just for gamers but for photographers, musicians, software programmers, authors and anyone else producing in the digital economy. It is brilliant, honest, wise.

I think this tutorial the best thing on the digital economics since Better Than Free.

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Dan says:

When you design your game, pick three or four revenue streams and build them into your game.  Here are some categories of users that you may want keep covered.

 
 

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