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The endless summer
Work Your Way Around the World, $6 It’s many a graduate’s dream — pay your way as you travel around the world. I lived the dream myself when I was younger, so I know it is possible. Since then I’ve been tracking this subject faithfully, and have read through scores of books and websites offering how-to advice on the dream. They won’t hurt, but this fantastic book — now in its 14th edition! — is really the only one that will give you much help before you leave.
Most of these kind of books are a bunch of hand-waving generalities, or out of date particulars; this one is very specific and very current. It is massively researched, with tons of incoming gossip on where the easily-gotten jobs are this year, and what to do about paperwork and visas in that particular place, and how to land the job, and what you should expect, and letters from those who just did it. It’s all very helpful, practical and inspiring. But don’t get your hopes too high. There are really only two kinds of dependable quick jobs to be found “around the world”: 1) In the service industry in Europe — working at hotels, resorts, bars, camps for other tourists; and 2) teaching English in Asia. For most kids, that’ll be enough. There are hundreds of exceptions to these two, and this book will do its best to point you to them, but they are far fewer, and more dependent on chance. But even that skill — cultivating chance — is tackled with great intelligence in this meaty book, which I can’t recommend too much.
The author Susan Griffith is very prolific and at the center of a number of other related ongoing books, also recommended: Teaching English Abroad, Your Gap Year, and Summer Jobs Worldwide. – KK
How to sell your crafts
The Handmade Marketplace, $13 The giant crafts website Etsy makes it easy to list homemade stuff to a potential audience of millions. But the hard part is getting anyone to pay attention and actually buy it. That requires some basic business and online marketing skills, which are reviewed here, with the home crafter in mind. – KK
What best advice would you offer a crafter who is looking to gain national attention for their work? Invest in great product photography. Great work sells itself, so you need to do everything possible to make sure the beauty of your work comes through in a way that’s apparent to people reading about you online or in print because most people won’t see your work in person.
Are you getting some really great feedback about something in particular that you’ve made? Consider posting these compliments in the description of your item.
Keep these customer service practices in mind at all times: The customers may not always be right, but they do deserve your full attention and respect regarding the matter at hand. Apologize first. What if you didn’t do anything wrong? you may ask. Well, while that may be the case, that’s not really the point. You can, in fact, regret that your customer is upset in any regard. Simply recognizing that your buyer has a problem and has had to take the time out of a busy day to alert you to it is reason enough to apologize. Ask what will make the situation right. If what the customer wants is reasonable and you can do it, you should consider it. Taking a hit on a sale is a small price to pay when it comes to your overall reputation and the trust you are trying to build with your market.
Everyone is in sales
To Sell is Human, $16 Dan Pink argues that hard selling no longer works as it once did; what we need in this new information economy is soft selling. Soft sales are not just for sales people; everyone now is in the business of selling. Soft persuasion techniques are useful to anyone sending an email, writing a resume, doing a kickstart project, even twittering. A seller – either professional or citizen – can no longer rely on the old tactics such as “overcoming objections” and “closing an offer” but must shift to new skills such as improvisation, attunement, and service. Pink arrives at the radical idea that selling well makes us better humans, and better humans sell better. This book accomplished two things: it persuaded me that I am in sales, and it gave me some new tools for gently selling what I have to offer. – KK
Successful negotiators recommend that you should mimic the mannerisms of your negotiation partner to get a better deal. For example, when the other person rubs his/her face, you should, too. If he/she leans back or leans forward in the chair, you should, too. However, they say it is very important that you mimic subtly enough that the other person does not notice what you are doing, otherwise this technique completely backfires. Also, do not direct too much of your attention to the mimicking so you don’t lose focus on the outcome of the negotiation. Thus, you should find a happy medium of consistent but subtle mimicking that does not disrupt your focus.
After someone hears your pitch … 1. What do you want them to know? 2. What do you want them to feel? 3. What do you want them to do? If you’ve got strong answers to these three questions, the pitch will come together more easily.
One way to do better is with what I call “emotionally intelligent signage.” Most signs typically have two functions: They provide information to help people find their way or they announce rules. But emotionally intelligent signage goes deeper. It achieves those same ends by enlisting the principles of “make it personal” and “make it purposeful.” It tries to move others by expressing empathy with the person viewing the sign (that’s the personal part) or by triggering empathy in that person so she’ll understand the rationale behind the posted rule (that’s the purposeful part).
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A cool tool can be any book, gadget, software, video, map, hardware, material, or website that is tried and true. All reviews on this site are written by readers who have actually used the tool and others like it. Items can be either old or new as long as they are wonderful. We post things we like and ignore the rest. Suggestions for tools much better than what is recommended here are always wanted.
How to Wrap Five Eggs: Japanese Design in Traditional Packaging by Hideyuki Oka (author) and Michikazu Sakai (photographer) Harper & Row 1967, 203 pages, 10 x 11.6 x 1.2 inches (hardcover)
This book is a museum of traditional packaging artifacts from Japan. Before the age of plastic, the Japanese perfected the art of packing consumables in incredibly ingenious ways. They excelled in using natural materials such as paper, straw, clay, and wood. Much of the packaging looks astonishingly modern, even though the form may be hundreds, if not thousands of years old. In fact, packages in Japan today often are wrapped in the same way. I recently received a gift from Japan that contained seven layers of boxes within boxes, wraps within wraps, each layer its own exquisite art, the packing at least equal to the cost and worth of the gift inside. There is a mesmerizing variety of packing collected during the last years of traditional Japan on display here. Each artifact is featured in stunning black and white photographs. It is a real inspiration for both designer and maker. Long out of print, this masterpiece of design was first published in 1967; used copies can be found today at rare book prices. It has also been republished in a modified paperback form, that contains some of the original content at a smaller scale. – Kevin Kelly
FROSTGRAVE – AN APPROACHABLE MINIATURES GAME IN THE SPIRIT OF OLD SCHOOL DUNGEON DELVERS
Frostgrave: Fantasy Wargames in the Frozen City by Joseph A. McCullough (author) and Dmitry Burmak (illustrator) Osprey Publishing 2015, 136 pages, 7.7 x 9.9 x 0.6 inches (hardback)
With the great success of Dungeons & Dragons 5th edition, the popularity of shows like Stranger Things riding a growing 80s nostalgia wave, and the success of game-based YouTube channels like Tabletop and Critical Role, there’s no doubt that we are in a tabletop/RPG gaming renaissance.
Two of the hallmarks of modern fantasy, sci-fi, and horror games are faster game play and more streamlined rules. The skirmish game, played with small numbers of miniatures, and the hybrid board game, combining miniatures and a game board, are all the rage these days. Into this moment of 80s D&D nostalgia and newfound enthusiasm for tabletop gaming comes a game that seems designed to hit all of the sweet spots: Osprey Publishing’s Frostgrave: Fantasy Wargames in the Frozen City.
Everything about Frostgrave is about economy. The book itself, gorgeously and profusely illustrated by Russian artist Dmitry Burmak, is compact, under 8 x 10, and only 136 pages. The backstory is simple, but highly evocative, the rules are basic and concise, trading off realism for fun. To play, you need only this inexpensive rulebook, around ten miniatures for your warband (taken from any 28mm fantasy range), and whatever terrain and random monsters you might encounter during the game. And some 20-sided dice and a tape measure. Frostgrave can be played by up to 8 players (2-4 are best).
In the world of Frostgrave, a thousand years ago, a flourishing city of magic, called Felstad, was plunged into a deep freeze after a spell massively backfired on a careless wizard. Now, a millennium later, the city has mysteriously begun to unthaw. Wizards from all over the land are flooding back, flanked by small warbands to protect them as they loot the city of its treasures and ancient magic. The Frostgrave game does an impressive job of boiling down the dungeon-delving experiences that many of us remember as D&D-playing teens. The goal of the game is to take your wizard (armed with a series of spells that you have chosen) and his/her warband into the city to try and recover as much treasure as possible. You have to locate the treasure and move it off to your table’s edge. Along the way, you fight competing wizards and random monster encounters and you overcome traps. There is no Dungeon Master in Frostgrave. The monsters are generated on a random encounter table. Even though the rulebook is modest in size, they still managed to pack in a campaign system and a number of scenarios. There’s a sweet little bestiary, too. Frostgrave gets most of it narrative/RPG elements through campaigning over multiple games. You also get to spend your acquired treasure between games so that you can hire better warband members, buy magical items, etc.
Frostgrave is not D&D. It’s a miniatures game, not an RPG. But it still manages to offer a lot of the essence of the retro fantasy RPG experience in a tabletop game that’s quick and easy to play, without a lot of upfront investment. If you’ve been thinking about getting into (or back into) tabletop gaming, Frostgrave is a perfect place to start. – Gareth Branwyn
Books That Belong On Paper first appeared on the web as Wink Books and was edited by Carla Sinclair.Sign up here to get the issues a week early in your inbox.