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Best knot teacher
Animated Knots, animatedknots.com All knots are knotty and hard to visualize the first time. This free website is the best knot teacher yet. It beats any of the beginner books I’ve seen, as well as all the other knot websites. The key here is the stepped animations synchronized with instructions, which you can run at any speed. Replay them till you get them right. Animated Knots is the next best thing to having old Pete next to ya. Once you get the basic ones down, try some of the harder ones. There are 75 cool knots animated in total. – KK
Next step beyond the basic knots
Morrow Guide to Knots, $18 Knots are such fundamental tools, and matching the right job with the right knot is so often essential, the important next step from the Klutz Book is the equally lucid and fairly comprehensive Morrow Guide to Knots. Last week my wife Ryan gave a glad cry at the clarity in the book when she wanted to see a couple ways to tie a clove hitch, and learned that it’s easy to put a slip in a clove hitch for quick release. – Stewart Brand
Knot substitute
Nite Ize Figure 9 Carabiner, $7 The Figure 9 carabiner lets you quickly fasten – and quickly loosen or adjust – a small-diameter rope to a fixed point without a knot deploying a clever combination of friction and angles. To those of us with knot-dyslexia, this is a real boon. The only requirement: your fixed attachment point must feature either a place to clip the carabiner (i.e. a metal loop in a pick-up truck bed or a thin, sturdy tree branch), or something around which your line can be looped. That could mean securing a Tarp tent to a tree, improvising a handle around a bundle of cables, or securing a travel clothesline between window-grate and curtain-rod.
All you need to do is pull the rope through in the right sequence and finish with the rope’s loose end tugged into the notched “V” section to keep the rope attached and taut. There are actually multiple sequences and ways to work the geometry. Three methods are diagrammed in the instructions that come with the carabiner.
Thus far, I have used the devices only with standard-issue parachute cord, but they’re sized to work with a range of small-diameter ropes. Though the tying system looks suspiciously wimpy, I’ve found it is as robust as promised. I ordered the Figure 9s to replace the mesh netting that came with the roof-rack basket on my car. Not only do these make a decent replacement (i.e. riding around with a kayak strapped to my car this summer), but tying one more knot under the car is something I’m glad to skip. Note: the device is anodized aluminum and weighs a bit more than I expected (slight downside to ultra-light hikers); still, “Not for climbing” is printed on the packaging, repeated in the instructions, and emblazoned on each carabiner. I think they mean it. – Timothy Lord
Quick, easy tie-down
Rope Ratchet, $20 (¼-inch, w/rope) roperatchet.com I wanted to rig a single line of rope across the ceiling of my garage for a storage solution, but was concerned about getting the line tight enough to keep from sagging. Rather than tie up a come-along winch – which requires a lot more hook up room and has a tendency to release quite hard – I saw the Rope Ratchet and decided to give it a try; I’m glad I did. The contraption is basically a rope that’s fed into and around a ratcheting wheel and bracket that holds the line and prevents backspin; you can release the line with a lever. It’s quite simple, but I haven’t seen anything quite like it. I’m using one to hold up a 70-lbs. tackle bag 6 feet off the floor of my garage and another holding about 80 lbs. of plastic lures on a rope stretched across hooks against the ceiling of my garage. I’m using the ¼-inch Rope Ratchet that’s rated for a working load of 150 lbs., but there are different sizes for different needs: the 1/8-inch will hold 75 lbs. up, while the ½-inch will hold 500 lbs. After a number of months, mine are holding strong with no sign of failure. – Doug Mainor
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A cool tool can be any book, gadget, software, video, map, hardware, material, or website that is tried and true. All reviews on this site are written by readers who have actually used the tool and others like it. Items can be either old or new as long as they are wonderful. We post things we like and ignore the rest. Suggestions for tools much better than what is recommended here are always wanted.
How to Wrap Five Eggs: Japanese Design in Traditional Packaging by Hideyuki Oka (author) and Michikazu Sakai (photographer) Harper & Row 1967, 203 pages, 10 x 11.6 x 1.2 inches (hardcover)
This book is a museum of traditional packaging artifacts from Japan. Before the age of plastic, the Japanese perfected the art of packing consumables in incredibly ingenious ways. They excelled in using natural materials such as paper, straw, clay, and wood. Much of the packaging looks astonishingly modern, even though the form may be hundreds, if not thousands of years old. In fact, packages in Japan today often are wrapped in the same way. I recently received a gift from Japan that contained seven layers of boxes within boxes, wraps within wraps, each layer its own exquisite art, the packing at least equal to the cost and worth of the gift inside. There is a mesmerizing variety of packing collected during the last years of traditional Japan on display here. Each artifact is featured in stunning black and white photographs. It is a real inspiration for both designer and maker. Long out of print, this masterpiece of design was first published in 1967; used copies can be found today at rare book prices. It has also been republished in a modified paperback form, that contains some of the original content at a smaller scale. – Kevin Kelly
FROSTGRAVE – AN APPROACHABLE MINIATURES GAME IN THE SPIRIT OF OLD SCHOOL DUNGEON DELVERS
Frostgrave: Fantasy Wargames in the Frozen City by Joseph A. McCullough (author) and Dmitry Burmak (illustrator) Osprey Publishing 2015, 136 pages, 7.7 x 9.9 x 0.6 inches (hardback)
With the great success of Dungeons & Dragons 5th edition, the popularity of shows like Stranger Things riding a growing 80s nostalgia wave, and the success of game-based YouTube channels like Tabletop and Critical Role, there’s no doubt that we are in a tabletop/RPG gaming renaissance.
Two of the hallmarks of modern fantasy, sci-fi, and horror games are faster game play and more streamlined rules. The skirmish game, played with small numbers of miniatures, and the hybrid board game, combining miniatures and a game board, are all the rage these days. Into this moment of 80s D&D nostalgia and newfound enthusiasm for tabletop gaming comes a game that seems designed to hit all of the sweet spots: Osprey Publishing’s Frostgrave: Fantasy Wargames in the Frozen City.
Everything about Frostgrave is about economy. The book itself, gorgeously and profusely illustrated by Russian artist Dmitry Burmak, is compact, under 8 x 10, and only 136 pages. The backstory is simple, but highly evocative, the rules are basic and concise, trading off realism for fun. To play, you need only this inexpensive rulebook, around ten miniatures for your warband (taken from any 28mm fantasy range), and whatever terrain and random monsters you might encounter during the game. And some 20-sided dice and a tape measure. Frostgrave can be played by up to 8 players (2-4 are best).
In the world of Frostgrave, a thousand years ago, a flourishing city of magic, called Felstad, was plunged into a deep freeze after a spell massively backfired on a careless wizard. Now, a millennium later, the city has mysteriously begun to unthaw. Wizards from all over the land are flooding back, flanked by small warbands to protect them as they loot the city of its treasures and ancient magic. The Frostgrave game does an impressive job of boiling down the dungeon-delving experiences that many of us remember as D&D-playing teens. The goal of the game is to take your wizard (armed with a series of spells that you have chosen) and his/her warband into the city to try and recover as much treasure as possible. You have to locate the treasure and move it off to your table’s edge. Along the way, you fight competing wizards and random monster encounters and you overcome traps. There is no Dungeon Master in Frostgrave. The monsters are generated on a random encounter table. Even though the rulebook is modest in size, they still managed to pack in a campaign system and a number of scenarios. There’s a sweet little bestiary, too. Frostgrave gets most of it narrative/RPG elements through campaigning over multiple games. You also get to spend your acquired treasure between games so that you can hire better warband members, buy magical items, etc.
Frostgrave is not D&D. It’s a miniatures game, not an RPG. But it still manages to offer a lot of the essence of the retro fantasy RPG experience in a tabletop game that’s quick and easy to play, without a lot of upfront investment. If you’ve been thinking about getting into (or back into) tabletop gaming, Frostgrave is a perfect place to start. – Gareth Branwyn
Books That Belong On Paper first appeared on the web as Wink Books and was edited by Carla Sinclair.Sign up here to get the issues a week early in your inbox.