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Tell us what you love.I’m so happy to see my modeling articles in the latest issue of Make:, the “Props, Models, and Miniatures” issue. I did a piece on “trashbashing” (making hobby models out of kitchen trash) and a collection of modeling, painting, and weathering tips. Bill of Bill Making Stuff has a wonderful sidebar in there, too, with his own trashbashing and modeling tips. These articles present many of my top-level takeaways on modeling for tabletop gaming. Here are a few tippy top tips:
One Brush to Rule Them All — New modelers get sucked into the idea that you need half-a-dozen different miniature-painting brushes, from sizes 0, 00, 000, down to ridiculously small ones like 20-0 and 30-0. These brushes have so few hairs that, by the time you introduce the paint to the model, it has already started to get sticky and dry. It’s best to learn how to use a single brush to do the majority of your miniature painting work. A Windsor & Newton Series 7 Size 1 brush is a perfect go-to brush. Use the very tip of it for fine detail work, apply more pressure for medium coverage, and even more pressure for full coverage. It’s made for water colors, so it can hold a lot of paint. It just takes practice to master. Keep it scrupulously clean and pointed, and it will serve you for years.
The beauty aisle is your friend — There are all sorts of tools and materials for modeling to be found in the drug story beauty aisle (or beauty supply stores): nail polish agitators (paint mixing), nail polish racks (hobby paint holders), fluffy make-up brushes (dry brushing), nail polish remover (acetone), cotton pads and plastic cotton swabs, and much more.
Chop up and recombine — In my trashbash piece, I talk about developing an eye for seeing models in your trash (and how I turned a single crudites platter into a derelict sci-fi outpost town). In Bill Mullaney’s sidebar, he talks about further developing your ability to see specific shapes or textures within those pieces of trash. You don’t have to use the piece as-is. You can cut-up and recombine. Super glue and baking soda go a long way to “welding” all of these recombined pieces together.
Quick lens and canopy effects — Painting a lens or glass canopy white and then glazing it with a colored glaze or art ink of a suitable color (blue, yellow, red, green, etc.) effortlessly creates a pretty convincing glowing lens effect.
Micro-pens for eye pupils (and other tiny details) — You can use fine tip India ink pens to add pupils and other super-fine details to models.
Use art pencils and art chalks — Edge highlighting a model can be hard and takes a steady hand. One way of cheating this is using art pencils. You can draw on edges and raised areas to introduce highlights. Just be careful not to scrape off the underlying paint with the pencils. Cheap art chalks can be ground up and used for dirt, dust, mud, rust, and other weathering effects. Just wear a mask when grinding and applying. That dust is not your friend.
In more hobby news, this video offers a number of really great tips and tricks for using CA glue in model-making (and beyond). The real aha tip for me is the idea of making your own precision super glue applicators by stretching the barrels of plastic cotton swabs (there’s that beauty aisle again). Plastic stretching is a modeling skill unto itself. I can’t wait to try this out.
Joseph of Five Duck Studio presents one of the best primers I’ve ever seen on wood screws. It’s practical, funny, clear, and no-nonsense. He breaks down why not all screws are created equally, how the tip, thread, shank, and head each play vital roles in the screws engineering, and why things like cam-out, wood splitting, and screw “jacking” happen. You’ll learn why drywall screws are woodworking’s guilty pleasure, when to pre-drill, and how to avoid crushed fibers or failed joints. Bonus: He introduces the “screw with the mullet.”
The big takeaway: When in doubt, pre-drill. When you don’t, you’re gambling with your time and materials.
Well, I guess this issue has taken on something of a modeling theme. I’ve been working on a trashbashed spaceship for the tabletop miniatures game, Stargrave. There are dozens of non-trivial construction issues to resolve. It’s covered in weird angles, and there are structural challenges and constraints imposed by the scrap materials I’m working with. I’ve been finding that most of the design work isn’t happening at the bench. It’s happening in my head, while in the shower, going to sleep, taking out the trash, etc.
This mental workshop, where aha moments happen before the glue ever hits the scrap plastic, is a place of true joy and discovery. It’s quiet, recursive, sometimes obsessive, and deeply satisfying when a plan comes together. By the time I sit down to build, my hands are just catching up with what my brain has already figured out.
Via Donald Bell’s Maker Update comes this clever video about how to design various textures into your 3D prints to hide the tell-tale layer lines of FDM 3D printing.
Tips & Tools readers join in the conversation.
Michael Butler writes:
Sadly, this doesn't work on typical amber prescription bottles, but works a treat for OTC meds like Tylenol and other granular things with the "safety sealed for your protection" sheets stuck on top. Use a utility/X-Acto knife to remove half or less of that sheet, and voila, you limit how many pills get dumped out at a go. I find this handy in general and suspect it'd be especially helpful for people with certain mobility limitations or difficulties such as tremor. I know it helped me when I was recovering from a stroke.
My old Make: colleague, Michael Colombo:
I saw the piece about Japanese hardware stores in your newsletter, and it reminded me of this piece just released in the New York Times about French hardware stores. I thought it may be of interest to you.
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Hal Gottfried sent a link to this piece by Mike Smith, on his journeys through ham radio. I like Mike’s emphasis on the idea that ham radio is less about chatting and more about learning, tinkering, and building resilient systems that work when the internet doesn’t.
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