Talk to me. Tell me a story. Share me a tip. A tool.
Support my work by buying my tips books (Vol. 1, Vol. 2).
Take out an Unclassified in this newsletter to reach fellow makers.
Which Ratcheting Screwdriver is Best?
There are few hand tools that people seem to have more opinions about than ratcheting screwdrivers. And, now we have some decent testing of this everyday tool by Todd at Project Farm. Todd tests 14 different brands for efficiency, precision, and durability. Tests included working arc swing, ratchet back drag, magnet strength, bit retention strength, build quality (shaft wobble), shaft rotation in the locked position, bit failure load, and screwdriver failure load. Bottom line? The PB Swiss screwdriver, at a whopping $144 (at time of testing, now $178!), performed the best. This was followed by the $70 Linus Tech Tips driver. The Megapro and Williams also performed well, at $34 and $36, respectively. I have the Williams driver and have no complaints.
Tips on Quickly Learning a New Skill
In this video, engineer Jeremy Fielding drops a ton of wisdom via 26 strategies for learning a new skill, fast. Many of these might seem obvious (you must be motivated, mistakes will happen), but it’s in the unpacking of these ideas and the case examples he uses that make this video most valuable. And, there are a number of tips that one might overlook or not consider, like asking family and friends if they have resources related to the skill you wish to learn, not being afraid to ask someone to teach you what they know, and the idea that you only need to learn the essentials first, then you can dive in and learn by doing.
Making Clay Out of Common Soil
As my Southern mamma used to say: “Put a new wrinkle on your brain every day.” Here’s today’s wrinkle: I had no idea that you could derive clay, suitable for making pottery, from common soil. I thought you had to find a vein of red clay and harvest that. Sure, such clay is obviously preferred, but you can also render out clay using reddish soil (which has high clay content) or really any type of soil. All you need to do is suspend the soil in water and filter out the heavy materials. After straining through a cloth, you are left with clay.
Maker Slang
Jargon, slang, and tech terms from the diverse worlds of DIY.
Hero prop – In movie-making, a detailed prop designed for close-up shots and closer scrutiny from the audience. In contrast, action props are used where the audience will not see the prop in close-up.
Scumbling – In painting, to soften (the color or tone of a painted area) by overlaying opaque or semi-opaque color applied thinly and lightly with an almost dry brush. I learned this one from my artist wife, Angela White.
Weeding – In vinyl cutting, the act of removing all of the unwanted vinyl around your cut design.
TOYS! Better Sink Strainer
I watched a video a few weeks ago on Cool Tools where Donald Bell extolled the virtues of this OXO sink strainer. Like him, I hate the design of most metal-basket strainers. I ordered one of these and was so impressed with it that I wrote a Boing Boing post about it. Hundreds of BB readers followed suit and many of them are as happy with theirs as I am with mine, so I thought I’d share it here, too.
I made two racks for my Stanley and Harbor Freight sorting boxes. One I welded and later decided it was way overbuilt. Too heavy especially once loaded with full trays of screws, etc. The second one I built a simple frame from 2 x 4s, then slid small shelves out of thin material like Masonite across both sides. It may not be as easy as baker racks, but I’m pretty sure it’s the cheapest way to build a rack in terms of materials. Plywood would be nicer all around, but 2x4s are cheap new, and almost free used.
***
Reader Jim Landis wrote:First, thanks for all the fascinating information you keep publishing. I’m a big fan. I’m sure others have discovered this, but some readers might find it useful. When I’m knocking together a quick model out of soda straws and paper clips, etc to get a feel for a project, 1 centimeter to 2 inches is a very convenient scale to use.
1. It’s easy to double or halve numbers without too much mental effort.
2. There’s always a ruler nearby with both inches and centimeters marked in parallel.
3. It’s very close to a 1:5 scale, so models are a nice size for desktops. For context, the original GI Joe dolls, -ahem- action figures, were 1:6 scale.
Become a Patron!Support our reviews, videos, and podcasts on Patreon!
Cool tools really work.
A cool tool can be any book, gadget, software, video, map, hardware, material, or website that is tried and true. All reviews on this site are written by readers who have actually used the tool and others like it. Items can be either old or new as long as they are wonderful. We post things we like and ignore the rest. Suggestions for tools much better than what is recommended here are always wanted.
How to Wrap Five Eggs: Japanese Design in Traditional Packaging by Hideyuki Oka (author) and Michikazu Sakai (photographer) Harper & Row 1967, 203 pages, 10 x 11.6 x 1.2 inches (hardcover)
This book is a museum of traditional packaging artifacts from Japan. Before the age of plastic, the Japanese perfected the art of packing consumables in incredibly ingenious ways. They excelled in using natural materials such as paper, straw, clay, and wood. Much of the packaging looks astonishingly modern, even though the form may be hundreds, if not thousands of years old. In fact, packages in Japan today often are wrapped in the same way. I recently received a gift from Japan that contained seven layers of boxes within boxes, wraps within wraps, each layer its own exquisite art, the packing at least equal to the cost and worth of the gift inside. There is a mesmerizing variety of packing collected during the last years of traditional Japan on display here. Each artifact is featured in stunning black and white photographs. It is a real inspiration for both designer and maker. Long out of print, this masterpiece of design was first published in 1967; used copies can be found today at rare book prices. It has also been republished in a modified paperback form, that contains some of the original content at a smaller scale. – Kevin Kelly
FROSTGRAVE – AN APPROACHABLE MINIATURES GAME IN THE SPIRIT OF OLD SCHOOL DUNGEON DELVERS
Frostgrave: Fantasy Wargames in the Frozen City by Joseph A. McCullough (author) and Dmitry Burmak (illustrator) Osprey Publishing 2015, 136 pages, 7.7 x 9.9 x 0.6 inches (hardback)
With the great success of Dungeons & Dragons 5th edition, the popularity of shows like Stranger Things riding a growing 80s nostalgia wave, and the success of game-based YouTube channels like Tabletop and Critical Role, there’s no doubt that we are in a tabletop/RPG gaming renaissance.
Two of the hallmarks of modern fantasy, sci-fi, and horror games are faster game play and more streamlined rules. The skirmish game, played with small numbers of miniatures, and the hybrid board game, combining miniatures and a game board, are all the rage these days. Into this moment of 80s D&D nostalgia and newfound enthusiasm for tabletop gaming comes a game that seems designed to hit all of the sweet spots: Osprey Publishing’s Frostgrave: Fantasy Wargames in the Frozen City.
Everything about Frostgrave is about economy. The book itself, gorgeously and profusely illustrated by Russian artist Dmitry Burmak, is compact, under 8 x 10, and only 136 pages. The backstory is simple, but highly evocative, the rules are basic and concise, trading off realism for fun. To play, you need only this inexpensive rulebook, around ten miniatures for your warband (taken from any 28mm fantasy range), and whatever terrain and random monsters you might encounter during the game. And some 20-sided dice and a tape measure. Frostgrave can be played by up to 8 players (2-4 are best).
In the world of Frostgrave, a thousand years ago, a flourishing city of magic, called Felstad, was plunged into a deep freeze after a spell massively backfired on a careless wizard. Now, a millennium later, the city has mysteriously begun to unthaw. Wizards from all over the land are flooding back, flanked by small warbands to protect them as they loot the city of its treasures and ancient magic. The Frostgrave game does an impressive job of boiling down the dungeon-delving experiences that many of us remember as D&D-playing teens. The goal of the game is to take your wizard (armed with a series of spells that you have chosen) and his/her warband into the city to try and recover as much treasure as possible. You have to locate the treasure and move it off to your table’s edge. Along the way, you fight competing wizards and random monster encounters and you overcome traps. There is no Dungeon Master in Frostgrave. The monsters are generated on a random encounter table. Even though the rulebook is modest in size, they still managed to pack in a campaign system and a number of scenarios. There’s a sweet little bestiary, too. Frostgrave gets most of it narrative/RPG elements through campaigning over multiple games. You also get to spend your acquired treasure between games so that you can hire better warband members, buy magical items, etc.
Frostgrave is not D&D. It’s a miniatures game, not an RPG. But it still manages to offer a lot of the essence of the retro fantasy RPG experience in a tabletop game that’s quick and easy to play, without a lot of upfront investment. If you’ve been thinking about getting into (or back into) tabletop gaming, Frostgrave is a perfect place to start. – Gareth Branwyn
Books That Belong On Paper first appeared on the web as Wink Books and was edited by Carla Sinclair.Sign up here to get the issues a week early in your inbox.